The impact of GameOn 2019 on the product and promotion of Kielce
DOI:
https://doi.org/10.18778/2543-9421.06.11Keywords:
GameOn fairs, event, place event marketing in cities, promotion, city brandingAbstract
This article is devoted to the GameOn computer game fair organized in Kielce in 2019. The research issue was to determine the impact of the event on the development of Kielce as a ‘product’ and its promotion. The work is based on the results of a survey conducted with event attendees. An intercept survey based on the availability of respondents was used as the main research method, therefore the results cannot be representative. The idea of ‘place event’ marketing was used as the theoretical foundation for the analysis. The study confirmed that the GameOn 2019 fair was, according to the respondents, an interesting event enriching the Kielce ‘product’ (mainly in tourist terms). The research also demonstrated the positive impact of the fair on the promotion of the city, and consequently on the Kielce ‘brand’. The idea o f ‘place event’ marketing was confirmed through the case study selected for the research.
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