Replay. The Polish Journal of Game Studies
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  3. Vol. 3 No. 1 (2016)

Vol. 3 No. 1 (2016)

					View Vol. 3 No. 1 (2016)
Published: 2016-08-22

Articles

  • An Experiential Comparative Tool for Board Games

    David Chircop
    11-28
    • PDF
  • Video Game Navigation: A Classification System for Navigational Acts

    Michael S. Debus
    29-46
    • PDF
  • Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary

    Mikhail Fiadotau
    47-65
    • PDF
  • Natural User Interface for Education in Virtual Environments

    Stefan Stavrev
    67-80
    • PDF
  • Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games

    Jan Švelch, Tereza Krobová
    81-100
    • PDF
  • Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices

    Marta Tymińska
    101-117
    • PDF
  • Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a

    Izabela Pamuła
    143-152
    • PDF (Język polski)

Other

  • Gamedec. UKW in IGDA Curriculum Framework

    Michał Mochocki
    121-139
    • PDF
  • Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016

    Stanisław Krawczyk
    155-161
    • PDF (Język polski)

Language

  • English
  • Język polski

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Replay. The Polish Journal of Game Studies
ISSN: 2391-8551
e-ISSN: 2449-8394
 
Publisher: Lodz University Press (website)
Jana Matejki St., no 34A, postal code: 90-237, town: Łódź
Tel.: 42 235 01 65, fax: 42 66 55 86
Publisher's office: agnieszka.janicka@uni.lodz.pl
 
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