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Vol. 3 No. 1 (2016)
Vol. 3 No. 1 (2016)
Published:
2016-08-22
Articles
An Experiential Comparative Tool for Board Games
David Chircop
11-28
PDF
Video Game Navigation: A Classification System for Navigational Acts
Michael S. Debus
29-46
PDF
Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
Mikhail Fiadotau
47-65
PDF
Natural User Interface for Education in Virtual Environments
Stefan Stavrev
67-80
PDF
Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games
Jan Švelch, Tereza Krobová
81-100
PDF
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
Marta Tymińska
101-117
PDF
Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a
Izabela Pamuła
143-152
PDF (Język polski)
Other
Gamedec. UKW in IGDA Curriculum Framework
Michał Mochocki
121-139
PDF
Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016
Stanisław Krawczyk
155-161
PDF (Język polski)
Language
English
Język polski
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