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Vol. 12 No. 1 (2024)
					View Vol. 12 No. 1 (2024)
Published: 2024-11-29

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Articles

  • Beyond Aesthetics: Players, Player-Characters and Interactivity-as-Demand in Cozy Games

    Kelly Boudreau
    7-22
    DOI: https://doi.org/10.18778/2391-8551.12.04
  • Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"

    Tomasz Gnat
    23-40
    DOI: https://doi.org/10.18778/2391-8551.12.03
  • Getting Cozy with the Zombie Apocalypse: The Saferoom as Capitalist Breakroom in "Left 4 Dead" and "Back 4 Blood"

    Caighlan Smith
    41-53
    DOI: https://doi.org/10.18778/2391-8551.12.01
  • Brewing Happiness Design Aspects of Coffee Representation in Cozy Games

    Krzysztof Chmielewski, Jakub Majewski
    55-71
    DOI: https://doi.org/10.18778/2391-8551.12.05
  • Idle Games: A Cozy Genre Turned Exploitative

    Justin Buergi
    73-86
    DOI: https://doi.org/10.18778/2391-8551.12.02
  • Farming games in the cozy aesthetic a fantasy of dreams of a simple life

    Adam Mazurkiewicz
    87-102
    DOI: https://doi.org/10.18778/2391-8551.12.06
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