„Replay. The Polish Journal of Game Studies” invites all scholars to submit articles concerning the broadly understood connections between art and video games.
Surrealist games, Duchamp’s obsession with chess, exhibiting video games in museums (even as early as the 1980s) and concepts like art games, hacker art or games art attest that these connections are wide and long-lasting.
Despite that, Michel Samym and Aureia Harvey from the studio Tale of Tales argued at The Art History of Games conference in 2010 that games “are not art” and “largely a waste of time”. They pointed out that games are more connected with a “need for playful behaviour” while “art is born out of desire to touch the untouchable”. Creators of The Path, expressing their reluctance towards the contemporary video game industry, proclaimed the “Notgames initiative”, created to explore the potential of digital entertainment without typical game elements (full presentation: http://tale-of-tales.com/tales/OverGames.html). The claim that video games cannot be art was also made by a movie critic Robert Ebert (Bolter, 2014), while Jonathan Jones in the article for The Guardian (2012) expressed his objections towards exhibiting video games in a museum.
A different opinion can be found in John Sharp’s Works of Game. Aesthetics of Game and Art. Not only does Sharp (2015) describe various kinds of connections between video games and art — he also proves that games are entertainment products for the game industry, but for artists they may become a medium of artistic expression. He also defines two important terms — art games (artistic games that use the innate properties of games to create reflective experiences) and games art (art made of games). A similar opinion was expressed by Brian Schrank (2014), who began his book Avant-garde Videogames. Playing with Technoculture with a short sentence: “Video games are art”.
The forthcoming issue aims to explore the manifold connections between video games and art. Next to the questions concerning the institutional and legal status of video games as art, our interests include various relations between video games and art ( including the usage of art styles and motifs in video games or games mechanic in art), the presence of video games in the museum (as interactive exhibitions or museum facilities) and the possibility of analysing video games in terms derived from art studies. The terms connecting video games and art (surrealist games, artistic games, games art, pixel art, hacker art, etc.) and the problem of the so-called “avant-garde games” (a term which refers both to practices of avant-garde artists and to some contemporary games; Schrank, 2014) are also worth considering. Another important issue is the social aspects of the above-mentioned topics, including questions about reasons and ways of bestowing the art status on video games.
The special issue of “Replay. The Polish Journal of Game Studies” on the connections between video games and art is edited by Aleksandra Prokopek.
Apart from this special issue, the editors of “Replay. The Polish Journal of Game Studies” accept articles in the field of game studies on a continuous basis.
For author guidelines click this link.
Manuscripts in Polish or English should be sent to firstname.lastname@example.org. Deadline for submission: 31st of October 2021.
Papers are licensed under the CC BY-NC-ND license and published in Open Access.
Previous issues are available here: https://czasopisma.uni.lodz.pl/Replay/issue/archive