Putting the “Pocket” in Pocket Monsters: The Game Boy’s Technical and Ludic Impacts on Pokémon Red and Blue

Authors

DOI:

https://doi.org/10.18778/2391-8551.13.06

Abstract

When Pokémon Red and Blue (Game Freak, 1998) arrived in North America and Europe, Pokémon fever swept across the (gaming) world. However, little scholarly work focuses on how the Game Boy was intrinsic to that success and popularity. This article contributes to the growing field of platform studies through an analysis of the Game Boy as groundbreaking, albeit limited, hardware before examining how those limitations and technical apparatuses defined the ludic and social experience of Pokémon Red and Blue. The article offers a new perspective on Pokémon’s origins that both complicates and complements various approaches from previous scholars, collectively reframes those who engage Pokémon as active knowledge-seekers, and more broadly contributes to the growing understanding of our past mediascapes, centred upon the Game Boy’s presence and legacy across the biggest game franchise in the world.

Author Biography

  • Gregory Blomquist, Alberta Hospital Edmonton

    Gregory Blomquist is an Assistant Lecturer in the Department of English and Film Studies at the University of Alberta. His research focuses on the intersections between game studies and transmedia storytelling, real-time strategy games and narrative, player-character connection, and monstrosity in video games. He has published in academic peer-reviewed journals including Games and Culture and Loading... The Journal of the Canadian Game Studies Association, as well as the middle-state publication First Person Scholar.

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Published

2026-07-22

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Section

Articles

How to Cite

Blomquist, Gregory. 2026. “Putting the ‘Pocket’ in Pocket Monsters: The Game Boy’s Technical and Ludic Impacts on Pokémon Red and Blue”. Replay. The Polish Journal of Game Studies 13 (1): 105-20. https://doi.org/10.18778/2391-8551.13.06.