Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary

Authors

  • Mikhail Fiadotau Tallinn University

DOI:

https://doi.org/10.18778/2391-8551.03.03

Keywords:

game engine, game development, hobbyist games, participatory culture, platform studies, creativity, innovation, autoethnography

Abstract

Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly stem from the functional constraints of the game engines themselves and are institutionalized through manuals, examples, tutorials, and games made with them. However, some members of game engine communities actively seek to challenge these conventions by experimenting with the engines and finding ingenious ways to put them to unexpected uses. Such experiments can be regarded as a form of metacommentary on the engines’ capabilities and limitations. While arguably impractical and inefficient, they enrich the scope of what can be done with the engine and can contribute to its further development.

Author Biography

Mikhail Fiadotau, Tallinn University

Mikhail Fiadotau is a Junior Fellow in the Center of Excellence in Media Innovation and Digital Culture (MEDIT) at Tallinn University, Estonia. He is currently working on his doctoral dissertation in anthropology, which explores the cultural heterogeneity of video game creation practices.

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Published

2017-08-22

How to Cite

Fiadotau, M. (2017). Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary. Replay. The Polish Journal of Game Studies, 3(1), 47–65. https://doi.org/10.18778/2391-8551.03.03

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Section

Articles