Shakespeare in Digital Games and Virtual Worlds

Authors

  • Eleni Timplalexi Department of Communication & Media Studies, University of Athens, Greece

DOI:

https://doi.org/10.18778/2083-8530.18.09

Keywords:

Shakespeare, digital games, virtual worlds, media and performance, computers and theatre

Abstract

Shakespeare’s plays have long flirted with using various artistic and medial forms other than theatre, such as cinema, music, visual arts, television, comics, animation and, lately, digital games and virtual worlds. Especially in the 20th and 21st century, a fascination with Shakespeare both as a historical and theatrical figure and as a playwright has become evident in screen based media (cinema, television and video), ranging from “faithful,” almost documented performances of his plays to free style adaptations or vague film references. Digital games and virtual worlds carry on this tradition of the transmedial journey of Shakespeare’s plays to screen based media but top it up with new forms of interaction and performativity. For the first time in the history of mankind everyone can enjoy firsthand from his armchair and for free the experience of taking part in a play by the Bard by entering a virtual world as if it was a stage and by assuming roles through avatars. The article attempts first to introduce the reader to the deeper needs that gave rise to animation, a fundamental aspect of digital gaming and virtual worlds. It then tries to illuminate the various facets of digital performance and gaming, especially in relation to Shakespeare-themed and inspired digital games and virtual worlds, by putting forward some axes of classification. Finally, it both suggests some ideas that may be of use in rendering the Shakespeare gaming experience more “complete” and “theatrical” and ends by acknowledging the immense potential for the exploration of theatricality and performativity in digital games and virtual worlds.

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Author Biography

Eleni Timplalexi, Department of Communication & Media Studies, University of Athens, Greece

Eleni Timplalexi is post doc researcher in Theatre Studies at the University of Athens and under relocation as a Laboratory Lecturing Staff member (E.E.P.) at the Department of Communication & Media Studies. She was Alexander C. Onassis Public Benefit Foundation Scholar in Theatre Practice (2005-07), awarded by the Hellenic State Scholarship Foundation (I.K.Y.) with a PhD scholarship (2010-14), and with IKY Fellowship of Excellence for postgraduate studies in Greece-Siemens Program (2015-16) for postdoctoral research. She is an awarded playwright and theatre director, tracing the intersections between media, performance and gaming.

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Published

2018-12-30

How to Cite

Timplalexi, E. (2018). Shakespeare in Digital Games and Virtual Worlds. Multicultural Shakespeare: Translation, Appropriation and Performance, 18(33), 129–144. https://doi.org/10.18778/2083-8530.18.09

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