Settling the French Historical Past: The Example of Lankhor Games
DOI:
https://doi.org/10.18778/2391-8551.06.02Keywords:
colonialism, Vichy State, French digital games, digital game analysis, video gamesAbstract
The aim of the article is to illustrate how the historical past of France could be revised in digital games. Two Lankhor games (Le Manoir de Mortevielle and Maupiti Island) were used for research purposes, analyzed using the social-semiotic analytical model of Óliver Pérez-Latorre, Mercè Oliva and Reinald Besalú. The results of the research allow us to find in both games references to French collaboration with Germans within the Vichy (Mortevielle), as well as to genocidal colonial practices against the so-called natives (Maupiti Island).
References
Alloula, Malek (1986), The Colonial Harem, Minneapolis: University of Minnesota Press.
Google Scholar
DOI: https://doi.org/10.5749/j.ctttth83
Austin, Guy (2008), Contemporary French Cinema, Manchester–New York: Manchester University Press.
Google Scholar
Brisou, Mathieu (1987), Mortville Manor, „Tilt”, nr 48, s. 26–27.
Google Scholar
DOI: https://doi.org/10.3406/hom.1987.368764
Bruchon, Sylvain (1991), Sous le soleil de Maupiti, „Tilt”, nr 94, s. 98.
Google Scholar
Cobra Soft (1985), Meurtre à grande vitesse [Amstrad CPC], Francja: Cobra Soft.
Google Scholar
Cobra Soft (1986), Meurtres sur l’Atlantique [Amstrad CPC], Francja: Cobra Soft.
Google Scholar
Coulon, François (1989), Le grand zoo: Bruno Gourier, „Joystick Hebdo”, nr 10, s. 26.
Google Scholar
Fromm, Erich (1962), Beyond the Chains of Illusion, New York: Simon and Schuster.
Google Scholar
Gołuński, Tycjan (2016), Change sans risque? Kino francuskie po Nowej Fali (1968–1984), [w:] Tadeusz Lubelski, Iwona Sowińska, Rafał Syska (red.), Kino epoki nowofalowej, Kraków: Towarzystwo Autorów i Wydawców Prac Naukowych Universitas, s. 963–1054.
Google Scholar
Hautefeuille, Olivier (1990), Maupiti Island. „Tilt”, nr 85, s. 13.
Google Scholar
Hawks, Howard (1946), Wielki sen [DVD], Stany Zjednoczone: Warner Bros.
Google Scholar
Jackson, Julian (2001), France: The Dark Years, 1940–1944, Oxford: Oxford University Press.
Google Scholar
DOI: https://doi.org/10.1093/acprof:oso/9780198207061.001.0001
Jameson, Fredric (1996), Postmodernizm i społeczeństwo konsumpcyjne, przeł. P. Czapliński, [w:] R. Nycz (red.), Postmodernizm. Antologia przykładów, Kraków: Wydawnictwo Baran i Suszczyński, s. 190–213.
Google Scholar
Lankhor (1987), Le Manoir de Mortevielle [Amiga], Francja: Lankhor.
Google Scholar
Lankhor (1990), Maupiti Island [Amiga], Francja: Lankhor.
Google Scholar
Lankhor.net (b.d.), Les anciens jeux de Lankhor (dostęp 22 lutego 2020).
Google Scholar
Malausa, Vincent (2002), Le plus beau jeu du monde, „Cahiers du Cinéma”, specjalny, s. 52.
Google Scholar
Maupiti Island (1989), „Génération 4”, nr 17, s. 212–213.
Google Scholar
DOI: https://doi.org/10.1042/bst0170212
Montgomery, Robert (1947), Tajemnica jeziora [DVD], Stany Zjednoczone: Metro-Goldwyn-Mayer.
Google Scholar
Morris, Alan (1992), Collaboration and Resistance Reviewed: Writers and the “Mode retro” in Post-Gaullist France, London–New York: Berg.
Google Scholar
Pérez-Latorre, Óliver, Mercè Oliva, Reinald Besalú (2017), Videogame Analysis: A Social-Semiotic Approach, „Social Semiotics”, nr 27(5), s. 586–603.
Google Scholar
DOI: https://doi.org/10.1080/10350330.2016.1191146
Prior, Michael (1999), The Bible And Colonialism: A Moral Critique, Sheffield: Sheffield Academic Press.
Google Scholar
Spicer, Andrew (2002), Film Noir, London: Routledge.
Google Scholar
Vullierme, Jean-Louis (2016), Lustro Zachodu. Nazizm i cywilizacja zachodnia, Kraków: W.A.B.
Google Scholar
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.