About Game-Satires

Authors

DOI:

https://doi.org/10.18778/2391-8551.08.06

Keywords:

video games, game-satires, game-stories, non-games, adventure games

Abstract

This paper proposes introducing a new category to describe certain digital games – “game-satire” (“gropowiastka”) – similar to literary philosophical satires. The author takes as his point of departure the term “game-story” (“gropowieść”) proposed by Tomasz Z. Majkowski, which usually refers to games that are rich in meaning and leave the player with a large margin of freedom. In contrast to the game-stories, the game-satires impose both the order of overcoming challenges and a particular flow of narration; the vision of the gameworld suits the thesis assumed by the creators. The term “game-satires” can include, for example, adventure games, autobiographical games, newsgames and “walking simulators.” The proposed concept would make it possible to challenge the rigid division of ludic software into “games” and “non-games” and more easily incorporate them into artistic discourse.

Author Biography

Filip Fabian Jankowski, Jagiellonian University, Doctoral student at the Faculty of Management and Social Communication

Filip Jankowski (born 1993) – is a game historian and film scholar. Doctoral student at the Faculty of Management and Social Communication, Jagiellonian University, graduate of the Institute of Audiovisual Arts, Jagiellonian University. Specializes in the history of French digital games, emphasizing their sociohistorical background. He has published, among others, in “Homo Ludens”, “Game Studies”, and “Games and Culture”.

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Published

2022-11-21

How to Cite

Jankowski, F. F. (2022). About Game-Satires. Replay. The Polish Journal of Game Studies, 8(1), 117–128. https://doi.org/10.18778/2391-8551.08.06

Issue

Section

Articles