Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"

Autor

DOI:

https://doi.org/10.18778/2391-8551.12.03

Słowa kluczowe:

game studies, cosy, sublime, retrofuturism, spatial aesthetic

Abstrakt

In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy spaces in these games do not only appear as designated spaces apart. Evoking a cosy feeling is done by specific game mechanics or design choices, “taming” the sublime premise of the game discussed. The architecture and mechanics of this unexpected cosiness may offer a new look at the fringe cases of cosy aesthetics, perhaps broadening the understanding of this phenomenon.

Biogram autora

Tomasz Gnat - University of Silesia in Katowice

Tomasz Gnat, PhD, is an Assistant Professor at the Institute of English Cultures and Literatures, University of Silesia. He researches interactive entertainment – both from the theoretical and practical design perspectives. His main areas of focus are the digital material culture of games and the rhetoric of interactive entertainment.

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Opublikowane

2024-11-29

Jak cytować

Gnat, T. (2024). Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky". Replay. The Polish Journal of Game Studies, 12(1), 23–40. https://doi.org/10.18778/2391-8551.12.03

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