Sprzęt do gry. Narzędzia do cyfrowych badań jakościowych w obszarze e-sportu

Autor

DOI:

https://doi.org/10.18778/1733-8069.17.1.03

Słowa kluczowe:

socjologia sportu, socjologia e-sportu, etnografia, netnografia, socjologia cyfrowa

Abstrakt

Artykuł adaptuje metodologie z wybranych obszarów jakościowej socjologii cyfrowej na potrzeby problemów badawczych specyficznych dla socjologii e-sportu. Proponowane koncepcje są oparte na krytycznym przeglądzie istniejących teorii oraz przypadkach z własnej etnografii e-sportu hakerskiego. Zaplecze teoretyczne stanowią różne koncepcje socjologii cyfrowej: etnografii wirtualnej, netnografii i etnografii cyfrowej. Przegląd uzupełniają perspektywy ze studiów nad nauką oraz badań mediów i komunikacji.

Z koncepcji wirtualnej etnografii zaczerpnięto perspektywę poznawczą, przy jednoczesnym wyborze innych podejść do wirtualności, roli miejsca i teorii infrastruktury. Z koncepcji netnografii czerpie wskazania co do gatunków netnografii, przy zaproponowaniu bardziej praktycznych podejść do autoetnografii. Z etnografii cyfrowej artykuł bierze ramy badawcze i pokazuje konteksty ich użycia w przypadkach e-sportu. Ostatnia część artykułu koncentruje się na poradach praktycznych, zaczerpniętych z analizy innych koncepcji i praktyki własnej.

Pobrania

Brak dostępnych danych do wyświetlenia.

Biogram autora

Marcin Zaród - Digital Sociology Working Group / University of Warsaw

Marcin Zaród, PhD, a sociologist of science, formerly a physicist. He specializes in the constructivist approach and studies of the social aspects of computer security. He did ethnographies among hackers, CTFers, and roboticists. Personally, he likes puzzles, cats, board games, and social justice.

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Opublikowane

2021-02-28

Jak cytować

Zaród, M. (2021). Sprzęt do gry. Narzędzia do cyfrowych badań jakościowych w obszarze e-sportu. Przegląd Socjologii Jakościowej, 17(1), 26–40. https://doi.org/10.18778/1733-8069.17.1.03