Linear Video Games in the Context of Player Immersion

Authors

  • Joanna Pigulak Uniwersytet im. Adama Mickiewicza w Poznaniu, Instytut Filmu, Mediów i Sztuk Audiowizualnych

DOI:

https://doi.org/10.18778/2391-8551.06.05

Keywords:

game studies, linear games, linear narrations, immersion, cutscenes, gameplay

Abstract

The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its character-centric specifics and the using of non-interactive cutscenes. In the second part of the paper, the author analyzes the selected linear game and indicates how video games’ developers design gameplay in order to involve players in narration. The author examines a hypothesis that using non-interactive scenes stimulate player’s immersion and develop narrations in linear video games.

Author Biography

Joanna Pigulak, Uniwersytet im. Adama Mickiewicza w Poznaniu, Instytut Filmu, Mediów i Sztuk Audiowizualnych

Joanna Pigulak – dr, adiunkt w Instytucie Filmu, Mediów i Sztuk Audiowizualnych Uniwersytetu im. Adama Mickiewicza w Poznaniu. Do jej zainteresowań badawczych należą szeroko rozumiane związki między grami wideo oraz filmem, a w szczególności sposoby wykorzystania i reinterpretowania poetyk filmowych w grach cyfrowych. Autorka artykułów z zakresu filmoznawstwa i groznawstwa publikowanych m.in. na łamach „Forum Poetyki”, „Images. The International Journal of European Film, Performing Arts and Audiovisual Communication” oraz „Perspektyw Ponowoczesności”.

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Published

2019-12-30

How to Cite

Pigulak, J. (2019). Linear Video Games in the Context of Player Immersion. Replay. The Polish Journal of Game Studies, 6(1), 67–79. https://doi.org/10.18778/2391-8551.06.05

Issue

Section

Articles